tag:blogger.com,1999:blog-1252175094403576854.post4440485133589167073..comments2023-09-22T12:45:43.141-05:00Comments on Blue Max Studios: Designing Spacecraft for RPGs: Why the Missile Craft?RocketDadhttp://www.blogger.com/profile/05737339078433321350noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1252175094403576854.post-30688621074417275572011-03-10T21:07:06.895-06:002011-03-10T21:07:06.895-06:00@ Albert:
I agree about the use of razzle-dazzle; ...@ Albert:<br />I agree about the use of razzle-dazzle; but I consider that more of an electronic warfare consideration than a detection one. That may be splitting hairs, but one has to do with avoiding getting hit, and the other avoiding being seen at all.<br /><br />As for the missiles themselves, Being one way and of smaller mass would allow, if staged, the missiles to have higher delta-v. RocketDadhttps://www.blogger.com/profile/05737339078433321350noreply@blogger.comtag:blogger.com,1999:blog-1252175094403576854.post-10863691755105123842011-03-10T10:45:47.140-06:002011-03-10T10:45:47.140-06:00That hits the problem of switching from the large,...That hits the problem of switching from the large, cruise-ship style interior space of the IPV's with character level interaction with the world...and the bare, minimum volume and utilitarian interior of a military craft, where the only fun aspect of the ship is at the vehicule level.<br />Except if the players are supposed to only 'pilot' the missile craft instead of play around KraKonhttps://www.blogger.com/profile/16247562094101986439noreply@blogger.comtag:blogger.com,1999:blog-1252175094403576854.post-23568515511488296752011-03-10T10:16:57.499-06:002011-03-10T10:16:57.499-06:00"The only plausible work-around I've foun..."The only plausible work-around I've found in my research"<br />Another thing worth noting: One thing is detecting you, another thing is damaging you.<br />Chaff, flares, and other (reasonable) gimmicks that confuse missile targeting systems work just fine.<br /><br />And due to how most missiles in space work (they have a very high speed but not a load of delta-v, usually limited Albertnoreply@blogger.comtag:blogger.com,1999:blog-1252175094403576854.post-53996891592801709812011-03-09T20:41:48.929-06:002011-03-09T20:41:48.929-06:00Ray, nope you haven't mentioned the NuRom befo...Ray, nope you haven't mentioned the NuRom before. They sound interesting.Strannikhttps://www.blogger.com/profile/16087783366276504178noreply@blogger.comtag:blogger.com,1999:blog-1252175094403576854.post-37296543473416412942011-03-09T20:31:35.887-06:002011-03-09T20:31:35.887-06:00@ Strannik:
Dammit, now I have the whooping cough ...@ Strannik:<br />Dammit, now I have the whooping cough from laughing so hard!<br /><br />@KraKon:<br />I definitely meant from the inside. I'm pretty sure this will mean not only exciting deckplans (with different gravities, greenhouse areas, shops/taverns etc.) but also a lot of interesting NPCs. I'm not sure if I've the NuRom (New Romani) on the Blog before, but there are veterans RocketDadhttps://www.blogger.com/profile/05737339078433321350noreply@blogger.comtag:blogger.com,1999:blog-1252175094403576854.post-89533928524603962272011-03-09T10:10:10.220-06:002011-03-09T10:10:10.220-06:00I don't understand. You wish to make Missile c...I don't understand. You wish to make Missile craft more interesting...from the inside, or as vehicules? Giving them bigger hab sections would turn internal volume into a PC playground. More interesting vehicules is all to do with the specifications of missile craft design ect.<br /><br />"This is why most Hard SF novels deal a lot with the interpersonal relationships of the crews of suchKraKonhttps://www.blogger.com/profile/16247562094101986439noreply@blogger.comtag:blogger.com,1999:blog-1252175094403576854.post-77282687274627662342011-03-08T22:44:54.597-06:002011-03-08T22:44:54.597-06:00About stealth in space, on rpg.net last October, s...About stealth in space, on rpg.net last October, someone with the handle of Codex Imaginatus had the 'hot' idea that by using cold gas thrusters you could hide in space. Best laugh I'd had in while - damn near killed me because I'm still recovering from whooping cough. Anyway <a href="http://forum.rpg.net/showthread.php?t=539863" rel="nofollow">here's the thread.</a><br /><br Strannikhttps://www.blogger.com/profile/16087783366276504178noreply@blogger.com