Blue Max Studios

Science Fiction Gaming, Art & Speculation

Showing posts with label Hard SF. Show all posts
Showing posts with label Hard SF. Show all posts
Wednesday, March 2, 2022

Project NEPTUNE: Making the Procedures Universal

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Faci-NOPE.      More than any other genre I'm aware of, Science Fiction is defined by it's technology.  For example, the difference ...
Wednesday, February 2, 2022

Crew as Damage Conrol II: Acronyms & Anarchy

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    Last week we started to address the problem with space travel and combat in RPGs by addressing the "tactical mini-game" sequen...
Wednesday, January 26, 2022

Project NEPTUNE Part II: Crew as Damage Control

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  Made with Daz 3d, Bryce and GIMP    As we said last week , space combat in RPGs is generally a pain. This is one of the reasons I started...
Friday, March 10, 2017

A Town on the Road to Nowhere

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     The River- class transports are big.      At four hundred and fifty meters in length, these colossal spacecraft can carry a lot of fo...
Tuesday, March 7, 2017

Ezekiel's Wheel: The Escher of Habitats

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     I described the type of centrifuge habitat used by the River -class transports as being a species of Winchell Chung's Ezekiel...
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Friday, March 3, 2017

Rolling Down the River

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      Good Monday, RocketFans!  By the time you're reading this, I'll have been through the first phase of getting tested for autis...
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