Blue Max Studios

Science Fiction Gaming, Art & Speculation

Showing posts with label Project NEPTUNE. Show all posts
Showing posts with label Project NEPTUNE. Show all posts
Wednesday, March 9, 2022

More on Anti-Canon: Ways to Imply a Setting

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     The other day on Twitter the question was asked: "When world building, what do you start with?"   My answer was probably obvi...
Wednesday, March 2, 2022

Project NEPTUNE: Making the Procedures Universal

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Faci-NOPE.      More than any other genre I'm aware of, Science Fiction is defined by it's technology.  For example, the difference ...
Tuesday, February 22, 2022

SACRIFICES: The Rules System I'm Developing

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   It can be said that most if not all classic TTPGs are based around resource management.     The OSR has codified this in the myriad of r...
Wednesday, February 16, 2022

Designing A TTRPG: Format

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  Improving page layout was a low bar.     So in mid-1999 my friends and I were talking about making a TTPRG of our own.  I don't know h...
3 comments:
Wednesday, February 9, 2022

How you Play is What you WIn II: Overruling Over-Rule-ing

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    My wife Debra is my favorite gamer.  Obvious and unapologetic bias aside, she makes the best characters.  Once she grasped the rules for...
3 comments:
Wednesday, February 2, 2022

Crew as Damage Conrol II: Acronyms & Anarchy

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    Last week we started to address the problem with space travel and combat in RPGs by addressing the "tactical mini-game" sequen...
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