Friday, December 31, 2010

Hey, It's New Year's Eve!

          I completely forgot!  I also got caught up in another round of morning chores/errands.  Tell ya what; let's just meet back here on Monday and pick up the discussion of Apps in BD's virtual worlds then.  Sound good?

Thursday, December 30, 2010

Virtual Worlds in The Black Desert: Combat = A Fate Worse than Death?

          What's the point of having an RPG with virtual worlds if you can't fight in them?  If the Wold of Warcraft phenomenon is any indication, people will be fighting in fake environments with even more gusto than in real ones.  But what will it be like, when the distinction between real experiences and sensations become indistinguishable from virtual ones?

           The primary question is of course, if you "die" in a virtual world, will die in the real one?  Obviously, when it comes to sims and games, the answer would be "no".  After all, game companies can't collect on their subscription fees and sell fake gold for real money if all the noobs die in the real world.  In addition to that, is real death caused by virtual trauma even possible?  My says it's not.  While Gibson had "Black ICE" in his Matrix and Wachowski brothers had "your mind makes it real" in theirs,  I suspect that the technology will not be developed to make lethal virtual environments, even on the black market.  The reason for this is that the machine/organic interface will not involve a physical connection; you can't electrocute what you can't reach.  In addition, exotic weapons such as Medusa programs or the fictional Basilisk have no basis in reality, as cool as they sound (pun!). 

          Theoretically, one could project disturbing images in an attempt to terrify and nauseate, but in the context of The Black Desert, this idea is impractical.  The game is set after a horrible war that killed half of all life on Earth;  I'm not sure how useful horror-show images would be to the survivors.  Just as the truth is stranger than fiction, the harsh realities of war are more brutal than any virtual image could simulate.

          It would seem that I have once again logic-ed myself out of dangerous combat in BD's virtual worlds.  Never fear, RocketFans, I do have an idea of how to make virtual combat important, dangerous, and exciting as it is in the real world: Pain.  If the tech exists to make people feel physical sensations virtually (and it will),  then I suspect sensory overload from too-strong physical sensation will be a major stumbling block to implementation of the technology.  I alluded to this in the first post on this topic; the idea of using this fact to simulate dangerous combat evolved from there.

        So what will this be like?  Let us first imagine our virtual combatant's goal:  To remove someone from the virtual system.  This can be accomplished by hacking them out of the system and other security measures; characters with these skills will find them put to good use as they try to lock-out virtual baddies and keep system access open for the goodies.  But there is also the option of getting someone to voluntarily leave the system by making them hurt.  A lot.  Epically, in fact; in a virtual system that has its pain safeguards  removed, the virtual security can hack, shoot, scratch, stab, burn, boil and otherwise make life hell for whoever hacks into the system via teleoperation.  Even better, the system can be amped-up to make even minor virtual injuries seem excruciating.

       My, doesn't that sound fun?

       In game terms, virtual attacks will do virtual damage in equal portion to their real equivalents; a virtual laser will do 3-5D of virtual damage.  Wound levels will be equal to their real-world equivalents as well.  The differences will be in the teleoperator's virtual "powers" (let's call them Apps).  There will be Apps that increase pain levels (virtual damage) and Apps that allow for exotic and physics violating attacks against virtual targets.  This way, magic and fantastic combats will be a part of The Black Desert without losing it's Hard SF street-cred.  Instead of using Strength+Stamina to soak damage, virtual combatants will use Knowledge+Willpower to resist the felling of being wounded.

      Remember boys and girls, this is all still in it's infancy; ideas are subject to change without notice.  Tomorrow, I hope to have some Skills and Apps ready for perusal.  Here's hoping, anyway.  I will also make an effort to post before 5:00 Eastern Standard (UTC minus 5) for those of you who read this at work or school.  I can't promise that; my wife's on late shifts and I've been having to run after-holiday errands everyday this week.  Again, here's hoping.

         Enjoy, RocketFans!

Wednesday, December 29, 2010

Virtual Worlds in The Black Desert: Better, Faster, Stronger?

          So among the comments on yesterday's post was a question about whether or not the perception of time would be accelerated for people inside virtual worlds.  My first instinct was to simply say "no".  The implications are simply to far reaching; school in a year?  Military training in a week?  That may work for a story or movie, but in an RPG, when character progression is a vital part of game play, the instant learning thing is simply a game breaker.

           That being said, it's only logical that AI would naturally work on an accelerated clock speed.  And if it's logical for AI, then it's also logical for Trans-Humans and NuApes, since their brains operate like computers most if not all of the time.  The consequenses of that, of course, is that mainline Humans would be hopelessly out-classed by the other species in The Black Desert.  This sucks as much as instant learning for everyone, if not more so.

          This is where an author of Hard SF and a Futurist must part ways.  A Futurist would leave the instant learning in place, and follow the machine-organic interface and Trans-Humanism to their ultimate conclusions.  A writer must out of necessity leave certain things about human life and nature the same, even if there is no good reason to do so.  Science fiction is about critiquing and illuminating the present by taking it out of context; post-singularity speculation removes the timeless issues of human nature from the equation.

             Obviously, a compromise is needed.
             With that in mind, I propose that it is possible for Humans to match the incredible clock speeds of computers and AI, but it is an acquired skill.   In gaming terms, it is a "power" that is gained when one adds dice to their Telepresence skill .  This means that I will need to develop "powers" (gad, I must think of a better name) that correspond to different number of dice.  It will be like, for example, a Character with one die in Telepresence can create an Avatar, with two dice they can access the virtual worlds' basic programming and enable flying or other stuff, and so on.

             It's gonna take some work and research, to develope this concept, so I guess that will be the next step.  Over the next couple of days, I throw out some ideas about how to game-ify these ideas.  PLEASE COMMENT AND OFFER INPUT!   This game design thing is harder than it looks; I could use all the help I can get!

             Anyway, now that we have a plan, we'll meet back here tomorrow and continue our discussion.

             Enjoy, RocketFans!
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