Blue Max Studios

Science Fiction Gaming, Art & Speculation

Wednesday, January 26, 2022

Project NEPTUNE Part II: Crew as Damage Control

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  Made with Daz 3d, Bryce and GIMP    As we said last week , space combat in RPGs is generally a pain. This is one of the reasons I started...
Wednesday, January 19, 2022

Project NEPTUNE: or Another Stab at Integrating Space Travel and Combat into TTRPGs that Does Not Suck

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Who else would hitch dolphins to a chariot? * This will definitely be a whole series of posts.     In the link to the right  Ken Burnside ...
Wednesday, January 12, 2022

MURDERING EMPIRE: ONE-PAGE RULES

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           I've been spending less time thinking about the Murdering Empire project or writing a blog post than I have actually writing...
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