Blue Max Studios

Science Fiction Gaming, Art & Speculation

Wednesday, February 2, 2022

Crew as Damage Conrol II: Acronyms & Anarchy

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    Last week we started to address the problem with space travel and combat in RPGs by addressing the "tactical mini-game" sequen...
Wednesday, January 26, 2022

Project NEPTUNE Part II: Crew as Damage Control

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  Made with Daz 3d, Bryce and GIMP    As we said last week , space combat in RPGs is generally a pain. This is one of the reasons I started...
Wednesday, January 19, 2022

Project NEPTUNE: or Another Stab at Integrating Space Travel and Combat into TTRPGs that Does Not Suck

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Who else would hitch dolphins to a chariot? * This will definitely be a whole series of posts.     In the link to the right  Ken Burnside ...
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