Science Fiction Gaming, Art & Speculation
Wednesday, February 2, 2022
Crew as Damage Conrol II: Acronyms & Anarchy
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Last week we started to address the problem with space travel and combat in RPGs by addressing the "tactical mini-game" sequen...
Wednesday, January 26, 2022
Project NEPTUNE Part II: Crew as Damage Control
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Made with Daz 3d, Bryce and GIMP As we said last week , space combat in RPGs is generally a pain. This is one of the reasons I started...
Wednesday, January 19, 2022
Project NEPTUNE: or Another Stab at Integrating Space Travel and Combat into TTRPGs that Does Not Suck
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Who else would hitch dolphins to a chariot? * This will definitely be a whole series of posts. In the link to the right Ken Burnside ...
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