One of the most common comments about the first version of the Sheet I posted was that there were not enough Combat Displays for different weapons. The Black Desert setting isn't really all that combat heavy, in my opinion, but I want to make things open enough that my more blood-thirsty fans can pack a lotta heat if they like. There fore, there are two Ranged Displays and two Melee Displays on the current version. In addition, I changed the Displays' design to make it a little easier to record info in - especially since the Displays are now smaller.
I also modified the Defense Display to take up less room, added an Ammo Tracker, and made the Damage Tracker larger.
Anyway, here is the new version:
Today is the last day to comment on the Character Sheet before I publish the PDF on RPGNow. I will continue to listen to comments and stuff, of course; the final version will not be set in stone until December, when the Core Book is published.
Anyway, that wraps up another week, RocketFans! Monday, we will kick off with a look at Artifical Gravity and some plans I have to make spin habs that aren't quite as big a maintenance nightmare.
BTW: For those who qualify, Happy Mother's Day!
Well, having just skimmed the first version's post and looking at this one here, I can say that it looks good.
ReplyDeleteThis by the way is semi-pro Bureaucracy-6 skill and graphic design skills, but yeah, it very much works. I could navigate it easily and the basic ideas were present sans the rules.
Excellent work.