While it's true that I'm occupied primarily with Iso grid maps at the moment and my Hard SF Conjunction setting in the longer term, I haven't abandoned my work on making a new system for the use of Metaphysics in Open D6. In fact, I've finished up an outline for an entire book! Have a look-see, and let me know what you think. I hope to move forward (even if its a paragraph at a time) in the coming months, so any comments would be valuable. Hope you enjoy!
Opposing Force: Alternate Metaphysics Rules for Open D6
- Wielding Fate: Fate Points as the basis of the Metaphysics system
- The Big Change: A New Mechanic
- Sidebar: Fate binds all living things...
- Doing the Impossible: New Difficulty Levels
- Impossible: 40+
- Setting Difficulties
- Sidebar: Difficulty the easy way
- Examples
- Anything is Possible: Powers without Powers
- Powers as extensions of regular Skills
- Keeping Fate boosted Skills “Up”
- Examples
- Sidebar: Can regular people wield Fate?
- Wages of Fate: Fate Points in the new system
- Not so Different…
- Regaining spent Fate Points
- Sidebar: Fate and Codes
- Children of Fate: New Aliens and Changes to Old Ones
- New Stat: Fate Resistance
- Sidebar: Free Will versus Fate
- Wielders of Fate: New Organizations and Codes
- The House of Norn
- History of House Norn
- The Code of Norn
- Prominent Figures
- The Astartian Grenadiers
- History of the Grenadiers
- The Code of Astartia
- Prominent Figures
- Creating your own Wielders of Fate
- Concept
- Code
- Template
- Dueling Fates: New Weapons and Equipment
- Combat Spheres
- Grenadier Armor
- StarBlades
- The Boem
- Winged Fate: Starships and vehicles
- Racing Capsule
- Class-8 Astartian-Starfighter
- Arrowback Surveyor
- Pawns of Fate: New Metaphysical Templates
- Scion of Norn
- Astartian Grenadier
- Bladesmith of Solace
- Fate-Favored
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