I fully realize that it has been quite
sometime since my last post.
You may think by the title of this post
that all the work I've done lately on star fighters and pulp aliens
have made me finally cross over to the Soft Side of the Fiction and
abandon my Hard SF pretensions once and for all. I admit, the
upcoming premier of a new Star Wars movie does have me pretty exited,
but I assure you, I'm not going totally off the shallow end of the
Mohs Scale anytime soon. I've actually tried,
as in writing for D6 Star Wars, to do something more science fantasy
than SF, and I just can't do it. I mean, the entire reason I got
into Hard SF in the first place is because I notice the
inconsistencies of mainstream sci-fi and couldn't stop from
formulating my own theories. So why, if I'm going to challenge the
basic assumptions of a universe, don't I just make up I own? You may
have noticed my doing just that once or twice, but until now, I've
been reluctant to make up my own Space Opera universe.
The
reasons for this are many. First of all, I wanna make the tech as
real as possible, but also preserve a few of the more sentimentally
persistent tropes of Space Opera. You may remember my opinion on the
relationship of technology and story, also known (to me, anyway) as
Ray's Rule of Hard Science Fiction:
“Soft Science Fiction tries to
make technology fit the imagination, and Hard Science Fiction tries
to imagine what fits the technology.”
The
Conjuction setting, my
most successful foray into world building to date (in my opinion,
anyway) is built around this principle. Every part of the universe,
beyond a couple of arbitrary assumptions, is purely an extrapolation
of the available technology and its implication. I have big things
planned for Conjunction,
big enough that I want to get some more writing under my belt before
I attempt them.
The
problem with most Space Opera, is that it is all story,
with the technology kind of pasted around the edges to make for VFX
eye-candy/cool descriptions. I can't work like that. Even when
doing fancy starships for White Star and D6, I have at the very
least the rules of those respective games available to guide me.
That is one of the reasons that I haven't done any more work with the
Diaspora RPG; The FATE
rules system is too open-ended and free form for me. You may remember
that I was trying to work within the Diaspora
framework to make a Star Wars homage – that's why I haven't gone
further.
Well,
one of the reasons. Despite the fantastic work the Jerry Pournelle
and Larry Niven did with A Mote in God's Eye, it
just doesn't feel like Space Opera to me without Anti/Paragravity.
Fortunately, Winchell Chung's Atomic Rockets website as come to my
rescue again, giving me the missing piece of the puzzle I needed to
make a Space Opera setting of my own that didn't rely on pure magic.
So
that's what I'm gonna do. I am going to sketch out my version of a
classic Space Opera setting that does not violate my own rules for
Hard SF too terribly badly. We'll start out with my basic goals for
my setting, and then tackle the problems with making them happen in a
plausible fashion one by one. Naturally, I've been doing some of the
preliminary work, and even started developing (surprise!) some
spacecraft. So stay tuned, RocketFans!
"I'm not going totally off the shallow end of the Mohs Scale anytime soon. I've actually tried, as in writing for D6 Star Wars, to do something more science fantasy than SF, and I just can't do it"
ReplyDeleteI'm sure many of us can relate! Some times ago, as the Starcraft franchise fell prey to the Star Wars Prequel syndrome, I had idly tried to cobble together a better follow-up to Broodwar. Next things I knew, ISRM interception, starship waste heat management and light-second range laser problems started to crop up... Who knows, I may come back to it some day if I manage to unlearn Atomic Rocket for a while.
In the Cities in Flight quote in the new Antigravity page of Atomic rockets, it is discussed how gravity is a field, similar to magnetism - but one that we can't similarly shape, for the lack of suitable material like a "di-gravitic" (equivalent of a diamagnetic material).
But what we had those? What if we had gravitic conductor or insulator materials?