The excellent Jeff's Gameblog, had a post that really struck home about this topic for me. To
This spoke to me.
I didn't experience this kind of frustration until I started playing WotC products. Before that, I played D6 Star Wars almost (with the exception of Vampire) exclusively and was happy. If West End Games hadn't lost the license, I would never have switched systems. Why should I? I had zero interest in learning a whole new set of rules; I had mastered the D6 rules to the point that I didn't need to roll-up NPCs and I could improvise entire campaigns without cracking a book.
Alas, it wasn't meant to be. The result? I got D20 Star Wars, then D&D 3rd, then D&D 3.5, Star Wars: Saga Edition, and finally D&D 4e. That's literally dozens of books, thousands of dollars, and (count 'em) five core rules systems. Five. And if my math is correct, I haven't played or ran as many games in those five systems put together as I have in the single version of D6 I possess.
My point is fundamental enough that I'll highlight it rules style:
"Once again, Table Top games are NOT Video games. They do not become obsolete with age."
I assure you, I do not need a new core book every five years. If I bought the game and I like, changing the rules will only depress and/or frustrate me. I would rather have a steady stream of source material for the same system than a new system. I know that most gaming companies feel that they must put out a new edition of the rules either to stay current, make more money, or both. But I don't have to like it.
And, I don't have to put up with it, either. Now that D6 is free to the world, Several companies as well as myself are putting out content that may have rules variations, but still be cross-comparable thanks to the core mechanic of that most common of dice. Now, if my kids want to play table-top, they can play classic Star Wars, The Black Desert, Azamar, Septimus, and any of the dozens of other products in development now that have pretty much only one thing in common: the D6 Mechanic.
That's gonna be fun.
On a meta-note, let me remind everyone that the new email address is bluemaxstudios@yahoo.com. You can follow us via RSS feed (above), email (to the right) and (also to the right) that collection of tiny heads that say, "Followers" Also, we have a Facebook group now, and we are in fact on Twitter @bluemaxstudios. There is a gadget to the right that will allow you to share our posts via these sites if you'd like. Also, if there is enough interest, there may be a Yahoo Group in the future.
See you tomorrow, RocketFans!


