Showing posts with label Launch Window. Show all posts
Showing posts with label Launch Window. Show all posts

Monday, January 16, 2017

ISSUE 02 OUT NOW!


A NEW ERA IN SCIENCE FICTION GAMING!
Now you can get new material for your science fiction game - no matter what game it is!
Welcome to LAUNCH WINDOW: A monthly digest that features new material for Cepheus Engine, Diaspora, D20, Open D6, and OSR gaming.  Stories and articles every month feature new characters, starships, equipment and rules options for your favorite science fiction games.  Every system, every item, every issue.
THE DECKPLAN ISSUE!
Twenty-six maps.
156 tables.
936 possibilities for gaming adventure.

This month’s issue of LAUNCH WINDOW features the complete series 1 of our Star Morphs geomorphic mapping tiles!

Friday, December 23, 2016

Where's the Rules Update for LAUNCH WINDOW? (and other news)

     Let's talk about that.
     For those of you who do not already know, I got sick again right after getting Issue 1 published.  It was another depressing reminder that while the spirit is willing, the flesh is still very much disabled and will crap out at the most inopputune times.  What can I say?  Putting out a 80+ page magazine monthly single handedly may not be impossible, but for someone of my medical conditions, it may very well be unsustainable.
     Not to be deturred, I devoted some thought to the situation between bouts of fever and + blood sugur reading and came up with the following solution:

  •  January's Issue 2 will come out on time and be awesome.  I've decided to take the monthy feature "Starmorphs" and devote the entire issue to it.  It will contain 26 maps, complete with keys and six random tables apiece for your gaming peasure.  The whole thing together was planned as a stand-alone product for $10.00, so getting it for $7.50 as a LAUNCH WINDOW issue is abargain.
  • Since Issue 2 will contain no new rules per se, it will need no rules updates, so I can spend that time catching up on Issue 1's updates.  This way I can keep to my publishing schedule for the magazine without getting any further behind.
  • Starting with Issue 3, LAUNCH WINDOW will be the same length as Issue 0.5 - roughly 50 or so pages, and sell for $5.00 an issue.  I know I can make those monthy even if illness or other douchebaggery happens to upset my schedule.  Print issues, when they come, will be two-issue collections, for a total of 6 100- page print books a year.
  • The subscription deal we have, (one year for $60.00) will now be expanded to include 18 issues for $60.00, to reflect the shortened lenghth.  You'll still be getting each issue for 1/3 off.
  • Patreon pledgers will get the magazine, the separate short stories, and additional behind-the-scenes and bonus materials not available for sale.  These will include prgressive reports on the "Star Desroyer" mapping project
    Anyway, that's where we're at on the magazine for now.  In other news, Christmas is around the corner, my 40th birthday is right after that, and I'll probably be out of touch more or less untill the new year.  So...Happy New Year!

Friday, December 16, 2016

LIFTOFF!


A NEW ERA IN SCIENCE FICTION GAMING!
Now you can get new material for your science fiction game - no matter what game it is!
Welcome to LAUNCH WINDOW: A monthly digest that features new material for Cepheus Engine, Diaspora, D20, Open D6, and OSR gaming.  Stories and articles every month feature new characters, starships, equipment and rules options for your favorite science fiction games.  Every system, every item, every issue.
The Black Desert of space is a dangerous place. When a shipping rocket is endanger of being impounded by a hostile government,  takes a special kind of team to repossess spacecraft before its passengers and crew become detainees.
The Third Gleise Monarchy stood for freedom and prosperity.  When is much larger totalitarian neighbor orchestrated a palace coup, it appears that all is lost.  It’s up to one diplomat and his starcruiser to find a way to turn what few ships and troops remain into a force of resistance.
ALSO IN THIS ISSUE:
Gone in 7 km/s: When your rocket’s bills are past due, don’t fear the Repo...
Species Spotlight: Hichikars:  These vagobonds of space are a lot of fun, but keep your hand on your wallet!

Technical Readout: Pinnace: These armed interface craft are a real bargain...but you get what you pay for.

Tuesday, December 13, 2016

It's coming together... (T-MINUS 4 DAYS)

     Rescheduling of family functions and the normal psychotic pace of the so-called "Holidays" has made getting the magazine finished a marathon of endurance. It coming together, however.  Stargosy Part 1 and both articles are finished, as well as a lot of the art. I'm especially loving the cover for the Stargosy story:
    Modelling that cruiser was an exercise in endurance as well.
    Anyway, I got the first round of character art in from Chris Ford, who did the portraits in the previous Issue.  He arts a comic on Comic Fury called "The Accidental Witch" as well as a Harry-Potter-meets-Speampunk-Oz Patreon exculsive called "Soleil & Selene".  You should check them out.
    I like using Ford's character portraits because they a never what I expect.  His take on the characters from Stargosy, for example - I would never have thought of that!  Check it out:

    And I've also been hard at work drawing the bonus Isometric map for Issue 1:


    I hope you all are as excited about the upcoming issue as I am!  Now, if you'll excuse me, I've got a doctor's appointment that was rescheduled for...now!  Gotta go!

Friday, December 9, 2016

Art Previews! (T-MINUS 6 DAYS)

   That's right, RocketFans - Issue 1 is only six days away!  While we're all waiting in breathless anticipation, here's a look at some of the art in the upcoming issue:
Our Glorious Cover!

One of the big tasks this month has been designing and modelling Varangian, the diplomatic cruiser from the Stargosy series.  It's still a work in progress.



And I just cannot be a Blue Max Studios product without some deckplans somewhere, now can it?


  Hope you all enjoy!  I gotta get back to work...
 

Wednesday, December 7, 2016

Let Freedom Ring Excerpt (Issue 1 Update)

Here's a look at some of the upcoming stuff from LAUNCH WINDOW's first full issue!

Let Freedom Ring (exerpt):
One does not simply decide to go into space.
    The distance is not great, as these things go - a home-built rocket made by amateur enthusiasts can easily cross the hundred-odd kilometers needed to reach open space around Terra.  However, since gravity that high is still roughly ninety-seven percent of what it is at sea level, these rockets will fall back down as soon as their propellent is gone and burn up in the atmosphere. To actually stay in orbit requires a staggering change in velocity - the same amount used by the first expedition to Saturn.
 
    Annabelle Li was able to take her crew on that kind of jump only by flagrantly cheating at every possible turn.  Her current body started life a CASSTOR catapult-assisted rocket back when Annabelle herself was being assembled by the Brazillian military.  The orbiter had since been modified with a collapsible L-Drive dish in order to take advantage of the boom in ground-based laser installations.  The little rocket carried no on-board propellant - she could make orbit with just the energy of the ambient atmosphere exploding under her bell.  This gave Annabelle and her crew enormous leeway in their available launch window - after all, staying in the thick atmosphere longer actually extended their delta-V- but it required waiting for an available beam to launch on.
     “I can get us a beam in twenty-one hours.” Wade leaned back into his flight chair and rubbed between his eyes.  “That’s literally the soonest I can get.  It’ll cost 50% over standard and we’ll have to portage to Cape Troy to use it.”
    “That’s...really awful.  You know that, don’t you?”  Niles Demirkan had a talent for sounding mildly amused.
    “Well, unless y’all wanna go up as cargo on another ‘Bell, that’s our situation.”
    “That’s an option?”  Tilde looked at her husband. “You can get us up in a Liberty Bell?”
    “Uh...yes?”  Wade shrugged and grinned sheepishly. “I was actually joking, but one of my Hive-fi followers is PLO on a ‘Bell that flies local, I think. Lemme check real quick -”
    “Wade,” Niles still sounded amused. “Do you know everybody in the Solar System?”
    “Nah.  Mebbe one percent - tops.”
    Tilde ignored the exchange between her husband and their friend.  She was thinking.
    “Wade, did you think to check and see if anyone on Lucky Libby is one of your followers?”
    “Tilde…That would’ve been smart.
    It worked out that Wade, by virtue of “knowing” almost a hundred million people, did have a Hive-fi follower on the crew of a Liberty Bell boosting out of Redstone XTA.  Two hours of negotiation and a five-figure transfer of funds from Tom got Annabelle Li loaded as freight on the Liberty Bell Roll Tide Roll. They would space in less than twelve hours.
    The time was far from idle.  Annabelle Li was herself a launch vehicle, and therefore had many features that were ideal for launching cargo and impossible for being cargo.Wade, Tusk, and Annabelle’s robotic minions worked furiously to dismantle the CASSTOR’s twelve-meter high launch fairing.  Since the rocket’s only on orbit power source were solar panels mounted on the interior of the fairing, the crew spend several hours more installing aftermarket panels in Annabelle Li’s four equipment pallets.  Port inspection took another hour and a half, during which Wade and Tusk both desperately jogged the two kilometers to the terminal building, showered, and took a tram back in time to for Li’s loading procedure.
    Which started nearly forty-five minutes late.
    “Look on the bright side,” Tilde playfully nuzzled Wade’s cheek as he stood fuming on the tarmac. “You smell much better.”
    Liberty Bells were the unappreciated workhouses of surface to orbit transport. Resembling a massively upscaled Mercury capsule from the days when spacecraft were glorified warheads, Liberty Bells were cargo liners that rode into space on leased L-Drive bells from spaceports across the world.  There were not only the most common spacecraft in production, there were the most common ever made - only the single use megatankers from Titan are produced in higher numbers.  Liberty Bells were reliable.  They were trusted. And most of all they were cheap - the lasers were already paid for, and the air was free.
    Roll Tide Roll was typical of the breed; a cone eighteen meters tall serving as a command module, waiting to be attached to a payload fairing.  These were voluminous enough to hold eight standard “Conestoga” cargo containers and was also part of the L-drive assembly - a ring of turbofan compressors surmounting a twenty meter wide parabolic dish.  The Liberty Bell was currently in a vehicle assembly building, awaiting her cargo.
   “They’re having to add an extension to the cargo fairing.”  Wade, Niles and Tusk were in the attached lounge, with a dozen other people who were waiting to board the rocket. “And Annie’s too wide to dock anywhere but the center ring - we’re gonna be the only cargo.”
   Tusk signed at the other two men.
  “Yeah, we just might lose money on this job.  Mebbe we can get Annie a new body for her birthday.”
   Niles smiled.  “Do AI have birthdays?”
   “Why not?  You do, and you’re an asshole.”
   “Touche.”

  Tilde missed this exchange by virtue of being Annabelle Li’s Payload Officer.  Despite Li being part of another rocket’s payload, Tilde still considered the CASSTOR very much her responsibility, especially since Annabell’s processor was to remain on board.  There was also the rest of the cargo, break-bulk life support supplies for the Libby, and an inflatable cargo module to carry them once in orbit, that had to be carefully arranged around Annabelle Li and secured for launch.  Again, this was PLO of Roll Tide Roll’s responsibility, but it was Tilde’s cargo.
   Tilde made hir life hell until the everything was loaded to her satisfaction.
   The last hurdle was a minor one - Tuskegee, being nearly twice as wide as a human being, was too large for the passenger coaches in the Liberty Bell’s cabin.  The logistics were solved by Tusk simply agreeing to ride in his own custom flight chair in Annabell Li, but the problem was that Roll Tide Roll’s PLO wanted to charge for his seat anyway.  Tilde, oblivious to karma, argued with hir until Wade offered to do a video tour of the rocket for his channel gratis once they were in orbit.
   One does not simply decide to go into space.

Wednesday, November 30, 2016

What I've Been Working on Instead of Posting...

     Happy Wednesday, RocketFans!
     Profuse Apologies for not posting anything for awhile; the Thanksgiving holiday was busy.  In other news, hydrogen is the most common element in the universe and I've stated the obvious.
     I've (naturally) been working on Issue 1 of LAUNCH WINDOW when I haven't been working on the rules updates for Issue 0.5.  Issue 1 is shaping up well.  It's a monster of content - two stories, several articles and features, some nano-fic, an isometric bonus, and lots of artwork I've got to get finagled.  I've also received offers of help from some of the talented RocketFans - for which I am most grateful.
    Anyway, let's take a look at what we've got going on for Issue 1, shall we?
Stargosy Part 1: The Stargosy series of stories, which we began back in April, have turned out to be enormously popular and I've received more requests to continue the series than I have for just about anything else.  So Issue 1 will see a reboot of the series where the story is expanded and the world building cleaned up a bit.  By which I mean that the series started very "Royal Navy" in feel, then became very "Egyptian Transhuman" as it went on.  So the new version will start out Egyptian and get a more unified theme.  It's turning out well so far!
The Hichikar Ankhmesh (pleases no one) gives his towel
to Imhotep, upon whose lap he has spilled beer.
Let Freedom Ring:  This story is exciting to me, as it will be the first Black Desert fiction to see print!  The Black Desert is by far Blue Max Studio's oldest property - in fact, BD predates Blue Max Studios by over a year.  So to finally see the characters I've developed for the setting come to life is most gratifying.
Species Spotlight: Hichikars: That's not a typo, it the return of of the Species Spotlight feature!  In this entry, we meet a race of shape-shifting humanoid vagabonds that star-hop across the galaxay, trying to kedge a pint at the pub and bringing towels to the masses.  Loads of fun to hang around with but check your pockets afterwards.
Nano-Fic: I've got a few ideas kicking around.  I'll probably put at least two in this issue...
Technical Readout: Pinnace: A brief write-up and plans for a short-ranged aeroshuttle suitable for a wide variety of settings.
Starmorphs: Barracks: Continuing the series, we offer more random tables and another ten by twenty map for your gaming peasure.
     That's...wow, that's a lot of stuff.  What am I wasting time chatting fore?  I gotta get to work -

Friday, November 18, 2016

But what about all the other stuff!? (Regular Features in LAUNCH WINDOW)

     Boss' note:  For the foreseeable future, we're shooting for a M-W-F post schedule, with Blog-exclusive goodies on Mondays, and info about upcoming issues of LAUNCH WINDOW the other two days.
     
    
 TGIF, RocketFans!  For those of you gaming this weekend, have fun.  I'm officially jealous.
     Not that I lack things to keep me busy.  I've just now gotten The Gentleman Scoundrel stats for OSR and D20 completed, and will spend this weekend twisting her crew through multiple chargen systems as well.  I've also started writing the new stories for Issue 1 and hope to start modelling ships for the internal art.  Busy busy busy.
     I wanted to touch base with everyone about the future of some of our more popular product categories.  In the last year alone, I've introduced four new product lines - and only one or two products for each, if that.  This was the kind of diffusion of effort that really bogged me down and made moving forward difficult.  Fortunately, LAUNCH WINDOW has given me a way around all that.
    A big part of the problem was taking a decent little idea and then fleshing it out into a book-sized product.  I can draw a map easy, sure, but trying to sell just one is a disaster, as my first Starmorph product shows.  For example, I've had a new book - Technical Readout: Shuttles! - on the back burner for over six months now, because I haven't been able to develop enough unique and exciting spacecraft to fill a whole book. Another problem is that laying out and editing a book takes more time than developing the content, by a surprising high margin. Not to mention it's the least fun part of the process. So making a whole bunch of little books is neither time effective nor is it fun enough to compensate.  Big fail.
    But LAUNCH WINDOW changed all that.  The magazine is an average of a hundred pages an issue, and I only have to lay it out once.  Even better, it's covers a variety of features and subjects, so I don't need to pad a story or my game content to reach my page goals - I can just add different content. So all those little product categories we developed for independent titles can be folded in as features of the magazine.  One of them, Starmorphs, is already part of Issue 0.5, and we're planning on including it in every issue at least for the full 26-tile series.  Issue 1 will include a Species Spotlight as well, and possibly a Technical Readout, depending on our page numbers.
     The point is, I can finally develop my little ideas in a venue that favors them.  That means a larger variety of content, which make for a more diverse magazine and guarantees something for everybody.  That's the hope, anyway.
     Just like I hope you all have a fun weekend out there in either the real world or the campaign setting of your choice.  See you Monday, Rocket Fans!

     

Wednesday, November 16, 2016

Point Five is Number Two! (Also another free offer!)


   Yesterday was a wild ride RocketFans! Our little half-issue of LAUNCH WINDOW proved to be more popular than I dared to imagine.  When I went to bed last night, we were at number two on RPGNow.com's Top 100 Hottest Titles!  We were still at number two on the Top Small Press Titles.  This is amazing - in a few short hours, LAUNCH WINDOW Issue 0.5 broke all sales records here at Blue Max Studios!
    I'd like to take a moment to talk to all of you RocketFans old and new about what's next.  Obviously, LAUNCH WINDOW issues every month are next.  We've also revamped our reward and goal structure on Patreon to reflect the new direction of the company.  Part of that includes the new $5.00 reward, which is a PDF download of of each month's issue, both short stories, and the isometric map at no additional charge.  And since these patron are already getting the entire PDF archive with it, it's a pretty good deal.
    But I want to give that deal to everyone.  Thanks to the survey I ran a few weeks ago (Still active, BTW, so you can still get a free book!) I discovered that enough people dislike Patreon, for whatever reason, to make me decide to publish a monthly digest in the first place.  And since this is going to be a regular thing, There is no reason not to offer subscriptions at a substantial savings to all of my RocketFans.  So There will now be an option on our RPGNow.com page to order a full year of LAUNCH WINDOW for only sixty dollars.  That is a third off of the cover price; a total of $27.00 savings over the year.  
  
 I realize that $60 is a lot at one time, especially around the holidays.  While I think that a year's worth of LAUNCH WINDOW would make a great holiday gift for the gamer in your life, I more than understand not having the scratch to make such a purchase.  Well, that's okay, because one of the nice things about the system we have here is that you at any time you want to buy the 2017 run of LAUNCH WINDOW, you can.  If it's 2020 and you want to get the first year of our Digest, it will still on the infinite virtual shelves of the Internet. And you can always go the five buck a month on Patreon route. So don't worry about it.
     I will however, sweeten the deal: Issue 1 will be included in the 2017 subscription.  That means you'll be getting thirteen issues for only sixty dollars! It makes the next year's all even that way -January to December, without any issues left out.  Issue 0.5 will always be Pay What You Want.
    We have other plans for the future as well.  There will be Quarterly and Annual extras, and I hope to have Issue 1 available for POD by the debut of Issue 2 on Jan 15th next year, and be able to continually offer print editions one month behind.  I'm not sure about offering print subscriptions - that would cost a good bit more, our net would be less, and the shipping issues are an animal I've yet to tame.  If there's enough interest, however, I'll certainly give it a shot.
    You know what I'd love to do?  Get my books in brick and mortar stores.  We've got five within a hours drive of here alone.  I may only manage to get ebooks on gift cards into stores (yeah, that's totally a thing!) but maybe - just maybe - I can see my books on the shelves of bookstores and gaming shops.
     That would really be something.
     Anyway, I've got to get back to work.  I've got to get the D20 and OSR updates ready for Tuesday and, of course, I'm already writing for Issue 1.  See you later, RocketFans! 

Monday, November 14, 2016

ISSUE 0.5 is PAY WHAT YOU WANT (T-MINUS 1)


   
 Here we are, RocketFans, on the eve of our inaugural issue.  I've save the best surprise for last:  Issue 0.5 will be available as a Pay What You Want download!
     It's like this:  Our traditional publication date here at Blue Max Studios has always been the 15th of the month.  This is as much because of my family's monthly schedule as it is tradition. This left me but two weeks to put together the digest, unless I wanted to wait another month and put out  only one issue this year.  So I decided to start with an "Issue 0.5" - a half-sized magazine made in half the time.  The full sized digests running about 100 pages, start with Issue 1 in December, will cost $7.50 for the PDF and be available for $12.00 in full-color print editions. This one is an experiment, one I consider to be a success.  This is the last sneak peek before go live tomorrow, so I hope you enjoy it.




Friday, November 11, 2016

Just a Few More Things to Do...(T-MINUS 4)


Goes with the isometric map... 
You know you're getting close to done when the Table of Contents
has page numbers...


Thursday, November 10, 2016

More Works in Progress (T-MINUS 5 DAYS)

    Another busy day, RocketFans, getting LAUNCH WINDOW ready for press. It's looking like we'll be finished with the issue in plenty of time, meaning I can get a jump on the rules updates for D20, OSR, and Diaspora.  Let's take a peek, shall we?


















    The Gentleman Scoundrel's  bridge complex is coming along.  The problem is, the image is huge - literally five feet by three.  Needless to say, at that size a lot of detail would be lost if I reduced it to fit a size A5 page, so this iso artwork will not be in the digest.  It will however be available for download as a separate file with  the digest, so you can enjoy it at a larger size!








     I'm really pleased with how the lay is coming as well.  I hope you are as well.  Anyway, I've got some more work to do, so until then, RocketFans, enjoy!

Wednesday, November 9, 2016

Some work in progress... (T-MINUS 6 DAYS)

     Six days until the first taste of LAUNCH WINDOW is available for download, and things are coming together nicely.  Thought I'd share a glimpse or three of what you can expect:
 
 This image is an iso of The Gentleman Scoundrel's control deck(s).  It is easily the most elaborate I've done.  This is only the basic inks - most of the detail work isn't even added yet!

 









  An example of the layout process in Scribus.  I've actually got some artwork -very little - by another artist as well.  I left the descriptions of the characters deliberately vagueso the design choices for the pics are a pleasant surprise.  As you can tell by the big honking six on the page there, this issue will feature Open D6 stats in the initial release, along with 2D6 rules.   OSR and D20 will be released the following week and an update, with Diaspora as the final update the week after.  Sorry to make you wait, Diaspora fans, but that's the rule system I have the least gaming experience with...and the one that will feature most prominately in the December issue!



     I'll try to show off more tomorrow.   Until then, I hope you enjoy!

Monday, November 7, 2016

Putting the Fiction in Science Fiction Gaming


    It’s seven days until the big reveal, RocketFans, and there’s already so much anticipation for the new secret project that I’ve decided to let the cat out of the bag.  On November 15th, Blue Max Studios will release a prototype issue of what will be a monthly digest of science fiction and gaming: LAUNCH WINDOW.
    Thanks to the overwhelming response to my survey (which I will keep going indefinitely), I finally feel like I’ve found a clear sense of direction.  There are a lot of RocketFans out there, who enjoy this blog and what Blue Max publishes for different reasons.  There are people who like the fiction, the hard science, the space opera, the game rules, and almost any combination of the above.  There are people who only play Traveller, or D6, or Diaspora, as well as a growing group of folks who swear by OSR systems.  LAUNCH WINDOW is a way that I can consistently put out quality content that gives everyone something that they want.  
    What does this mean for the blog? Obviously I’ll be putting the majority of my efforts into the digest, so the amount of fiction and gaming articles available on the blog will be limited somewhat.  Every week, there will be a preview of material that will be published in that month’s issue, whether it’s the first part of a story, an overview of an article, or work-in-progress images of up coming artwork.  That being said, I’ll still be posting nano-fic, “Five things” articles, and other goodies just on the blog.  Like this article, for example.

Do you have a favorite Fiction or Article series that we do?  Let us know in the comments!

    Back in 2010 I started Blue Max Studios with the intention of finally being able to write game material for D6.  This was just after West End Games went under and the D6 rule system was released as Open Game Content. I had been inspired by Atomic Rockets (You could tell, couldn’t you?) to create a Hard SF setting, which was the beginning of The Black Desert.  One of the things I always wanted to do with the setting is create fiction for it - but I haven’t gotten around to it for many and various reasons.  One of the big reasons is that Gaming Fiction - stories set in an established RPG setting, has received a lot of negative feelings.   I did not fully understand
that feeling when I was a young gamer, most likely because my all-time favorite RPG was the Star Wars Role-Playing Game.  The game was literally built around a fictional setting, and the game fiction released in the Galaxy Guide supplements and especially in The Star Wars Adventure Journal are among some of my favorite short fiction stories, period.  In point of fact, the WEG material was given to authors working on the Expanded Universe (Now Legends) Novels, so I could argue that the bulk of Legends material is Gaming Fiction.
    From a certain point of view.
    But I won’t make that argument, because that’s not what most gamers mean by Gaming Fiction.  Rather than make specific examples, and thereby possibly insult someone’s favorite game, I’ve made a list of some of the most common complaints I’ve heard about Gaming Fiction:
  • A Core Rule Book or major supplement has more pages devoted to fiction than to useable gaming content.
  • A published adventure is more fiction story than game module.  It seems that the adventure is devoted to a plot that revolves around NPCs, while the Players are bit actors at best and merely spectators at worst.
  • The fiction presented as being based on and showcasing a game system or campaign setting features characters doing things that cannot actually be done in a game using the rules as written.
    I honestly thought there would be more complaints than this.  In a way, there are - but many complaints can be grouped under just plain poor writing.  The above list of grievances are frustrating even if - or perhaps especially if - the Gaming Fiction is of high quality.

What’s your biggest complaint about Gaming Fiction? Leave a comment below!

    Do RPGs even need companion fiction? Is it all just a way to make money? In my opinion, the answer is no - for fantasy and modern setting games.  Science Fiction is a different animal.
    When I say, “Science Fiction”, what’s the first thing you think of?  Is it Star Trek or Star Wars?  Maybe something cyberpunk?  Classic Heinlein?  Honor Harrington? Rayguns and Rockets? Transhuman philosophy? Mass Effect?  I borrowed that last one from Omer Joel of Stellagamma Publishing.  In a recent blogpost, he praised the setting of Mass Effect as an excellent foundation for a Military SF campaign.  The post reminded me of the Rebel Operative premise from WEG Star Wars that goes all the way back to its first edition.  And that reminded me of how easy it is to run a Star Wars campaign compared to a generic science fiction game.  Everybody knows what they’re getting when they play a Star Wars game, because the movies and TV shows and media presence provides us all with a common context.  Generic Fantasy and Modern games, being based on history and the real world respectively, also provide a common context that we all share to a certain degree.  With science fiction, a genre that makes very specific assumptions that are very different from setting to setting, that common context is not present.  An easy way to see what I mean is to try to run a certain style of SF game using a system that isn’t custom made for it, like Star Trek with Traveller, or Third Imperium with WEG Star Wars, or Shadowrun with either one as written.  There are generic SF rule sets that provide a huge variety different technologies you can pick and choose from to make a unique setting, but having done so, a Game Master must explain to their players just what does or does not exist in that setting.  This requires such awkward choices as telling everyone before play, which when you include chargen may use up all the available time, or writing out a document detailing the assumptions of the setting that the Players may or may not read, and may or may not be very interesting in any case.
    Or, you could provide a work of Gaming Fiction that puts everyone on the same page, both literally and figuratively.

What are some games that get adding fiction right? Comment below!

   I’ll use my own work as an example.  I’ve developed a Stardrive/FTL system using Negative Matter that is, if not completely new, sufficiently unusual as to require custom rules and lengthy explanation  In fact, I’ve already spent several thousand words trying to explain how it works without even touching upon the game mechanics.  In contrast, the story The Gentleman Scoundrel tells you pretty much everything you need to know about not only the technology of the setting. But the flavor, the themes, the species, the government, and a host of other things.  It’s not in any detail, to be sure, but the main thing is, if you’ve read the story, and I as a Game Master say that my setting is based in that universe, you know enough as a Player to get into the game without the frustration of finding out later that the campaign is not what you expected.
   Now all this is easy for me to say:  I’m a science fiction author as well as a game designer.  I have no problem with introducing my settings with fiction, and because I’ve been game designing for a while now, I feel reasonably confident that I can do it without being too intrusive.  If you like making your own SF worlds but have no desire to write stories, there’s no reason you should.  With me, it’s different - for one thing, I’m not writing stories to fit, reasonably or unreasonably, an already established game setting.  I’m writing stories, then writing rules that will allow a group of players to tell their own stories in that setting. I think that that’s an important distinction.  A good example is Rob Garitta’s Tesla stories.  They started with the universe of Starships & Spacemen, but they are so clearly part of their own distinct setting we published a supplement for them that was longer than the S&S Core Book!  
   In my opinion, the best use of game fiction was by West End Games in their Star Wars Products.  I mentioned them at the beginning of this article for a reason - When I was in high school, I wanted to write for the Adventure Journal when I grew up.  So that’s exactly what I’m finally going to do.

    That’s what LAUNCH WINDOW is all about. It is very much based on the model of the old Star Wars Adventure Journal: Short stories that include game information like character stats, ships, and equipment, as well as articles and rule expansions to support the settings presented.  With LAUNCH WINDOW, however, I’m going a couple of steps further.  Not only will stories and game material be presented for multiple settings, but it will be presented for multiple rule systems as well.  LAUNCH WINDOW will support Open D6, the Cepheus Engine, OSR, D20, and Diaspora.  The main release of the digest will showcase one or two systems that fit most easily with the settings featured within, but throughout the month after each issue’s release there will be DLC packages updated to the ebook file.  This way, you can be assured that everything in the magazine will support your favorite system. Every item, every issue, every month.  I hope you enjoy.


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